Wow ! It's Andrew's VR Portfolio
Physics Cannon Game
Simple game combining basic keyboard input, a spawner, and physics to knock down targets using a cannon.
Ability UI + Cooldown Indicators
Overwatch-inspired UI elements for displaying abilities and their remaining coooldowns, and implementing some basic "abilities" to go alongside it.
Physic Material Demo
Demonstrating the effect of bounciness, static friction, and dynamic friction in physics collisions.
Extra Grab Functionality
Demonstrating how to activate an object on grab, and hiding the player's VR hands when grabbing objects for quality of life.
Punching Bag
Demonstrating haptic feedback on collisions, usage of joints, and tracking angular velocity for a minigame.
Pathfinding Line
Demonstrating how to use NavMeshes to find a path from one point to another, and then draw a line following that path between the two points.
Ambient Audio Dampening
Demonstrating how to use Raycasts to determine line of sight to an audio source and dampen the player's audio listener if they are behind a wall.
Sliding Movement Enhancements
Improving sliding movement in VR by adding coyote time and enabling gravity/lowering sliding movement speed when the rig walks off a ledge and is in mid-air.